Games for the 2013 competition are still TBD.
However, if you want to view the rules for past games. below you can view the rules for 2012’s games.
1. Tube Be, Not Tube Be (6 players per team)
- Teams using tubes, which are cut in half, are going to bring a golf ball from one side of the cafeteria to the other side.
- It is a time trial.
- Each team will be spit into three groups of two.
- Each group of two must follow the course and bring it to the next group of 2 until all groups finished. Their time will be recored.
- If a team member tosses the ball they receive a penalty.
- If a team member holds the ball or stops the ball with their hand, they receive a penalty.
- It a team member steps on the grass, they receive a penalty.
- Each penalty adds five seconds to their team’s time.
Scores are based upon the team times.
1st place: 100 points
2nd place: 75 points
3rd place: 50 points
Every other team: 20 points
2. St. Augustine’s Hungry Hungry Hippos (8 players per team)
- Teams must bring different colored golf balls into their team circle to score points.
- The team circle consists of the eight players holding hands in a circle. They must move as a group to get the balls.
- All teams will be playing at the same time.
- There will be three rounds and each round will last three minutes.
- Participants cannot use their hands.
- No pushing or shoving
- Participants caught pushing, shoving or using their hands will receive negative points to their team.
- Scores will be based on how many golf balls you collect during each round.
3. Good Shepherd Charades (all players)
- Teams choose two people to act out the charades.
- The rest of the team then guesses out what the actors are doing/are/etc. and write it down on a piece of paper.
- Participants have thirty (30) seconds to perform. Once they are done they will go backstage and the next two will perform.
- They will perform twice.
- Teams will receive ten (10) points for every right guess.
4. FellowShip and Island (8 players per team)
- It’s a Simon Says type game.
- Participants must follow what the Captain (Simon) says and survive each round.
- Each team is assigned a referee.
- There will be four rounds and each round will be three minutes long.
- The commands of Fellowship and Island are: (“Ship” and “Island” will be determined the day of)
- “Ship”: Participants must go to the shipside.
- “Island”: Participants must go to the island side.
- “Captain’s Coming”: Participants stop and salute the captain.
- “At Ease.”: Participants cannot do other action after “Captain’s Coming” until he says “At Ease.”
- “Man Overboard”: Two participants are involved. One person must go down on one knee. The other person then places their knee on the other person and looks for the missing person.
- “Release the Kraken”: Participants must wave their arms and body like you are the Kraken (Octopus).
- “Crow’s Nest”: Participants must join a group and link arms in a circle.
- If the captain just says “Crow’s Nest,” it is a group of three.
- The captain can say some other number.
- Example: “Crow’s Nest 5” is a group of five people.
- “Captain’s Table”: Participants must come together as a group, sit down and pretend to eat.
- If the captain just says “Captain’s Table,” it is a group of five.
- The captain can say any number.
- Example: “Captain’s Table 10” is a group of ten people.
- Teams are awarded points depending on how long their team members survive each round. (i.e.: survive one round you get two points. Survive two rounds you get four points.)
- When you are eliminated you must go to your referee to receive points.
- Referees will be watching if people aren’t obeying the rules.
- If participants are caught cheating, the participants caught will be eliminated from the game and will receive zero (0) points for their team.
5. RCCTF (Roman Catholic Capture the Flag) (8 players per team)
- Teams must capture other teams flags to score points.
- All teams are present during the game
- Each team has their own circle to defend.
- There are three rounds and each round will be 10 minutes long.
- For the first two rounds each flag returned to their circle is worth five (5) points.
- The team’s flag will be in their circle when the round starts.
- Once a flag is brought to another circle that flag is safe and can’t be returned.
- For the second round all flags will be placed in the center of the field at the beginning.
- The last round each flag is worth ten (10) points. And the flags will again be in the center of the field.
- During the last round all flags will be placed in the center of the field. When a flag is brought to another circle, the flag is not safe and can be taken.
- Participants can be eliminated from the game.
- Each team member will wear 2 personal flags on their waists.
- When both personal flags are removed they are eliminated from that round.
- You cannot use your hands to defend your personal flags.
- You cannot engage in a tug of war with the flagpole.
- You cannot use the flagpole as a weapon.
- If a participant uses a flagpole as a weapon, you will be eliminated from the game.
6. Trinitarian Trivia (3 players per team)
- Teams must answer general knowledge trivia.
- There will be two rounds.
- 1st round is General Knowledge trivia and the 2nd round is Catholic trivia.
- A question will be asked and each time will write their answer down on a piece of paper.
- Each questions is worth 5 points.
- The 3rd round is Christian music trivia.
- A song will be played and then each team will write their answer.
- Each song is worth two points. One point for song title and one points for artist name.
- The trivia score will be added to their team’s total score.
7. The Koinonia Cup FinalObstacle Course (all players)
- The Obstacle Course will be revealed on the day of.
- Teams can wager their points.
1st place gets double of their wagered points.
2nd gets 1.5 of there wagered points.
3rd gets their wagered points back.
Every other team loses their wager points.
If you have any questions for the Game Makers email them @ email@example.com